# Studio asset attribution

“Infinite, 3D Head Scan” by **Lee Perry-Smith**, Infinite-Realities / triplegangers.com.
Licensed under **Creative Commons Attribution 3.0 Unported**:
https://creativecommons.org/licenses/by/3.0/

Source: https://github.com/mrdoob/three.js/tree/r184/examples/models/gltf/LeePerrySmith
Original license: LeePerrySmith_License.txt (included unmodified).

Files: LeePerrySmith.glb, Map-COL.jpg, Infinite-Level_02_Tangent_SmoothUV.jpg.
Adaptations at runtime: normalized scale, PBR material interpretation, normal strength, studio lighting. This is a head scan, not a full-body model. No ethnicity is inferred or assigned.

Procedural studio and product geometry authored for Lichtwerk.
Renderer: Three.js and three-gpu-pathtracer, MIT. BVH: three-mesh-bvh, MIT.


## Additional model libraries

- [Real upper-body scans by Artec 3D](scans/PROVENANCE.md): full attribution, original licenses and adaptation details for the two scanned subjects.
- [Synthetic MakeHuman-derived alternatives](portraits/PROVENANCE.md): CC0 sources, source hashes and modifications. These are labeled synthetic, not real people scans.

- [Real full-body scans by Digital Reality Lab / Human Scan Repository](scans/HSRD-PROVENANCE.md): CC BY 4.0, original download hashes, source-described selection metadata and conversion details.

- [Higgsfield-generated backdrop color textures](materials/PROVENANCE.md): ivory and terracotta plaster, original 1024-square generated color images with separately authored procedural microrelief. These are not material scans.
